Guides / Paths
Paths
A Path is a storyline for one trade. Its chapters finish by themselves as you play, so there's nothing to accept and nothing to hand in.
Start here
/questsHow it works
Open /quests to see the four Paths and your current chapter in each. Each chapter has a few goals, and the next one opens as soon as you meet them. Do them in any order, at your own pace.
The Paths
- Angler's Path: 18 chapters. Each needs an Angling level and a few goals. Gives rods at chapters 1, 7, 12, 15 and 18, unlocks rod parts, and pays coins at chapters 6, 11, 16 and 18.
- Farmer's Path: 8 chapters. Harvest Permanence crops, grow more crop families, harvest in season and sell to the Greengrocer.
- Rancher's Path: 8 chapters. Pair keepers, raise young, milk, shear, collect eggs and sell branded produce.
- Cook's Path: 8 chapters. Craft and cook meals, eat them, try new recipes and fill Mara Bell's orders.
Where it leads
Each Farmer, Rancher and Cook chapter pays coins and a little XP, rising from 50 coins for chapter 1 to 400 for chapter 8. The Angler's Path is longer and gives you every Permanence rod along the way. Paths are a good guide to what each trade expects of you next.
In game, /guide explains every system and /menu opens them all.