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Guides / Special weapons

Special weapons

Nineteen weapons made for this server: daggers, swords, axes, maces, halberds and a scythe. Each has a trait such as extra reach, a stronger sweep or armour piercing.

Start hereThe Slayer points shop (/slayer), then the Master Smith in town

How it works

You get special weapons with Slayer points, from 80 points for the War Club up to 4,500 for the Reaper's Scythe. They can also come out of the Adventurer crate.

Each weapon has its own trait. Daggers are light and quick, swords sweep harder, axes and maces hit slowly but push back and ignore some armour, and the scythe catches up to three targets.

The loop

  1. Earn Slayer points from hunts.
  2. Buy the weapon you want from the Slayer points shop.
  3. Take it to the Master Smith to rename it, add an inscription or fit a kill counter.

Where it leads

The Master Smith's work is for looks and pride only. Nothing he does makes a weapon hit harder. A kill counter counts the mobs you finish with that weapon, not players or townspeople.

In game, /guide explains every system and /menu opens them all.