Project Permanence

Guides / Bosses

Bosses

The Depths is a dungeon of five floors reached from the Harbour. Each floor ends in a boss hall, and beating that boss opens the next floor for good.

Start hereThe end portal in the Harbour, or /depths

How it works

Floor 1, the Mossy Halls, is open to everyone. Its boss, the Tollkeeper, wakes at Slayer level 15. Below it are the Old Mine with the Keystone (level 25), the Sand Tomb with the Thornwarden (level 35), the Forge with the Rootcellar (level 45) and the Deep Dark with the Unburied (level 55). Below the level, a boss ignores you and you get no reward.

Kills drop coins into your purse. Bank them at a lodestone, because dying sends you back to the nearest safe hut and the purse is lost. You keep your own gear, even when you die. Teleporting out ends the run.

The loop

  1. Go down through the Harbour portal or /depths.
  2. Make the floor's kill count, clear three nests and find the lost satchels to open the boss hall.
  3. Fight the boss. Every big move has a wind up you can learn to read.
  4. Win and the next floor opens for you. Bosses can be fought again on later visits.

Where it leads

Boss loot can include coins, crate keys and enchanted books, and each boss has a very rare trophy. The Keystone also drops shards the Smithy turns into Keystone alloy. Raising your Slayer level is how you reach the deeper floors.

In game, /guide explains every system and /menu opens them all.